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Phae Project Dev Log 6: Pouch Items and Game Menu

Feb 12, 2019

Dev Log 6 This week I mostly worked on...

Phae Project Dev Log 5: Creating the character Inventory

Feb 5, 2019

Dev Log 5 This week I started implementing a...

Phae Project Dev Log 3: Adding dialogues and quests

Jan 22, 2019

Dev Log 3 This week I started using Dialogue...

Phae Project Dev Log 2: Getting Famialiar with Modelling and Animating in Blender

Jan 15, 2019

This week I learned a ton of things about Blender...

Phae Project Dev Log 1: Starting a two year long project

Jan 8, 2019

The Phae Project is a 3rd person action adventure game...

Wall jumping in 3D/2.5D games

Nov 6, 2018

In plaformer games we often have the ability to wall...

VFX: Controlling particles with windzones

Oct 3, 2018

Making special effects in unity is very simple. But sometimes...

Rogue-lite: procedural dungeon

Sep 28, 2018

When creating a procedural map you need to think about...

Project Zero Machine: Hover Car

Jul 28, 2018

In the Project Zero Machine I made hover cars called...

Making of RPG prototype

May 17, 2018

The RPG prototype is a mouse and keyboard action RPG...